z-Skormo Melth (deceased)
Leader of the Disciples of the Dark One
Skormo Melth, Leader of the Disciples of the Dark One Follower CL 12
Medium Selkath scout 7/Force adept 5
Force 11; Dark Side 12
Init + 7; Senses low-light vision, Perception + 6
Languages Basic, Selkath
Defenses Ref 24 (flat-footed 22), Fort 25, Will 25; Dodge, Evasion
hp 102; Threshold 25; Second Wind 51
Speed 8 squares
Melee Fira^ + 12 (2d8 + 7)
Ranged blaster pistol + 10 (3d6 + 5)
Base Atk + 8; Grp + 9
Special Actions —
Force Powers Known (Use the Force + 16): dark rage [Dark Side], Force grip, Force slam, Force whirlwind, Force scream [Dark Side], move object_, Resist Force
Force Techniques Force Power Mastery (move object_), Quicken Power (resist force)
Abilities Str 14, Dex 14, Con 16, Int 10, Wis 12, Cha 13
Talents Deception Awareness, Empower Weapon (Fira), Evasion, Greater Weapon Focus (Fira), Long Stride, Progenitor’s Call, Waveform
Feats Dodge, Force Sensitivity^, Force Training (3), Weapon Focus (Fira), Weapon Proficiency (lightsabers, pistols, simple weapons)
Skills Climb + 13, Jump + 13, Knowledge (life sciences) + 11, Ride + 13, Survival + 12, Use the Force + 17
Possessions blaster pistol, dark robes, fira
^If attack roll exceeds the target’s Reflex and Fortitude Defenses, the target takes half damage again on the following round from the grievous wound.
-Selkath Species Traits: Breath Underwater: Cannot drown in water.
Expert Swimmer: Reroll swim check but must accept the reroll even if it is worse. Can take 10 on swim checks even when distracted or threatened.
Able Healer: Target regains additional 5 hit points when healed by a Selkath. Once per encounter as a swift action, the Selkath can grant any adjacent ally bonus hit points equal to 10 + the Selkath’s level, which lasts until the end of the encounter.
He is the current leader of the Disciples of the Dark One and is constantly trying to find a way to defeat the Order of Shasa in order to rule Manaan and rid all offworlders of the planet.